Hi I'm Alex, I make exciting and delightful human-centered products from start to finish.

Currently I'm working as a Senior Product Designer at Wpay where I help shape the future of the effective learning for more than 1 million students.

Portfolio Quick links

Everyday Pay

Wpay

2021 - CURRENT

Pedlar

Wpay

2021 - CURRENT

Service NSW Account

Wpay

2021 - CURRENT

Everyday Pay

Creating a More Intuitive Way to Pay

Case Study
Product Design

Everyday Pay enables customers to make in-store payments through a pre-existing loyalty app. As the Lead UX Designer, I led the product's evolution from MVP to Version 2. In this case study, I will outline the process and solutions implemented to improve the user experience of the product.

Employer

Sector

Financial Technology

My Role

Senior Product Designer
Entire product design from research, UX/UI, prototyping and testing

Time

Multiple releases over a 12 month period

Context

Joining Wpay

I joined my team at Wpay two months before the launch of the first MVP of Everyday Pay. At that stage, the product had already undergone significant development, with minor adjustments being made to a few product flows.

Discovery

Conducting Comprehensive Research

Following the MVP launch, user feedback, data analysis of customer behaviour and qualitative in-store testing revealed key issues:

  • Sign-up Ambiguity: Users found the sign-up process confusing, resulting in drop-offs.
  • Difficulty Adding Cards: Adding payment methods proved cumbersome, discouraging usage.
  • Speed and Reliability: Performance issues impacted user experience.
  • Lack of Clear Value Proposition: Customers were unclear about the product's benefits.
  • NFC Interference: Scanning QR codes was problematic due to NFC technology interference.
  • Lack of Staff Knowledge: Store staff struggled to assist customers effectively.
  • In-Store Usability Issues: Customers experienced frustrations while using the product in-store.

Problem Definition

Turning Problems into actionable statements

By formulating the identified customer problems as "How might we" statements, we shift the focus towards generating innovative solutions and unlock opportunities for addressing these issues effectively.

  • Problem #1

    How might we simplify the sign-up process to enhance user navigation, minimize confusion, and reduce potential drop-offs?
  • Problem #2

    How might we address the issues caused by NFC interference when scanning QR codes to ensure a seamless experience for users?
  • Problem #3

    How might we streamline the process of adding payment methods to Everyday Pay, making it more user-friendly and encouraging users to utilize the service?
  • Problem #4

    How might we improve the in-store usability of the product to eliminate customer difficulties, enhance user experience, and reduce frustration?
  • Problem #5

    How might we effectively communicate the value proposition of Everyday Pay to customers, increasing their motivation to adopt and utilize the product?

Driving Change

Recognizing the significant UX issues that surfaced, my project manager and I strongly advocated for a comprehensive product overhaul. We firmly believed that addressing these challenges required a replatforming effort, and we successfully influenced the strategic direction of Everyday Pay. As a result, the decision was made to pivot away from the open-to-all model and instead focus on enhancing the product's functionality within the ecosystem.

Prioritization Workshop Image

I facilitated a workshop to prioritize the most important problems to solve.

Ideation

Kickoff & Ideation Workshop

To address these challenges, I led a kickoff and ideation workshop with the product team, utilizing the Lotus Blossom technique. This collaborative session allowed us to generate a diverse range of ideas and prioritize the most promising ones for prototyping.

Develop

A Thoughtful and Iterative Approach

To effectively implement the desired changes, we devised a comprehensive delivery plan that involved breaking down the releases into five iterative drops. We prioritized quick wins to address critical pain points and deployed them early to gather prompt feedback. Throughout the development process, we followed an agile approach, actively incorporating user feedback in an iterative manner.

Designs

In collaboration with fellow designers in my squad, I presented the designs to key stakeholders for their input and opinions. These sessions were valuable for gathering assumptions and perspectives to be evaluated during testing.

Testing

Each iteration underwent testing sessions, both moderated and unmoderated, utilizing maze.com to gather valuable insights and feedback.

Research Report Image

Pictured: The research report compiled to present the results from testing.

Iterate

Throughout the process, we conducted three iterations that addressed feedback gathered from previous testing sessions, allowing us to refine and improve the product.

Entry Point Iterations Image

Pictured: Three iterations of the onboarding entry point.

Wallet Bottom Sheet Iterations Image

Pictured: Three iterations of the wallet bottom sheet.

Deliver

Final Designs

To effectively implement the planned changes, we developed a comprehensive delivery plan that involved breaking down the releases into five iterative drops. Quick wins, addressing critical pain points, were prioritized and deployed early to gather prompt feedback from users.

Final Designs Image

Improving the In-store Experience

We made the following changes to enhance the in-store payments experience, specifically addressing the identified issues:

  • Problem #4

    How might we improve the in-store usability of the product to eliminate customer difficulties, enhance user experience, and reduce frustration?

Prioritizing QR Scan

We redesigned the wallet tab, merging the old QR scan window with the wallet interface. This prioritized the payment experience over the barcode scan, which had previously confused customers during in-store transactions. The new design also provided users with clear visibility of their payment methods and gift card balance without the need to open the wallet separately.

Prioritizing QR Scan Image

Onboarding Improvements

We made the following changes to enhance the onboarding experience, specifically addressing the identified issues:

  • Problem #1

    How might we simplify the sign-up process to enhance user navigation, minimize confusion, and reduce potential drop-offs?
  • Problem #5

    How might we effectively communicate the value proposition of Everyday Pay to customers, increasing their motivation to adopt and utilize the product?

A More Obvious Entry Point

We replaced the original tooltip entry point with a more conventional banner and button, providing a clearer and more intuitive way for users to begin the onboarding process.

More Obvious Entry Point Image

One-page Value Proposition

We redesigned the value proposition to fit on a single page, improving readability and eliminating any confusion related to carousel swiping or the need to tick a checkbox for terms and conditions acceptance. This change followed existing in-app design patterns and enhanced accessibility.

One-page Value Proposition Image

Adding Payments

We made the following changes to simplify the process of adding cards to the wallet, addressing the identified issue:

  • Problem #3

    How might we streamline the process of adding payment methods to Everyday Pay, making it more user-friendly and encouraging users to utilize the service?

Add Payment Method Page

We incorporated design patterns from Google, Apple, and Samsung Wallets by adding an "add" button to the wallet page, simplifying the process of adding payment methods.

Add Payment Method Page Image

Enabling Card Scanning

During an ideation session with the tech team, we identified optical character recognition (OCR) as a viable solution. To implement this feature, we leveraged an external library, enhancing the user experience. The styling of the OCR feature aligned with the overall design aesthetic.

Enabling Card Scanning Image

Accessibility

Ensuring Inclusivity

In the Develop phase, we prioritized accessibility by implementing features such as voiceover support for screen readers, a high contrast mode for users with visual impairments, and optimized keyboard navigation. These enhancements aimed to provide an inclusive and accessible experience for all users.

Accessibility Features Image

Metrics for Success

Measuring Impact

To assess the impact of the implemented changes, we established clear metrics for success, including:

  • Onboarding Finalization Rate: The percentage of users who successfully completed the sign-up process.
  • Reduction in User Errors: The decrease in user-reported errors or issues encountered during the payment process.
  • Time to Complete a Transaction: The average time taken by users to complete a transaction using Everyday Pay.
  • Customer Satisfaction Score: Feedback collected through in-app surveys or post-interaction interviews to assess overall satisfaction with the updated user experience.
  • Increase in Adoption Rate: The percentage of users who actively used Everyday Pay for in-store payments after the updates were implemented.

Results

A Successful Redesign

The results of the redesign were significant, with a 130% increase in onboarding completion, an 80% decrease in the need for help guides, and notable improvements in speed and reliability. User adoption also saw a considerable boost.

Final Designs Image

Pedlar

Designing and Launching a Three-Way Marketplace

Case Study
UX/UI Design
Brand

Founders Josh and David approached me to turn their idea of a three-way influencer marketplace into reality. Despite their limited product experience, they had an ambitious deadline for launching the product. In response, I thoroughly reviewed their brief, business proposal, and supporting documentation, and pitched a 12-week timeline to bring their vision to life.

Client

Sector

E-commerce, Technology

My Role

Entire product design from research to conception, visualization and testing

Time

12 weeks

Team

Sean Bruce, Brand/Copy Writing.
Rebecca Lourey, Visual Design.
Olive Duffy, UX/UI

Pre-Project

Assumptions Mapping and Roadmap

To gain a deeper understanding of the target audience, I conducted an initial workshop and outlined a set of assumptions that required validation. Utilizing these insights, I developed a comprehensive roadmap, detailing the key milestones and deliverables needed to achieve our goals.

Kickoff Workshop

To gain a deeper understanding of the problems founder Josh and Davide were looking to solve I conducted an initial workshop to outline all the assumptions that required validation. The output of the session helped me plan out the 12 week engagement and roadmap.

Discovery

Influencer and End User Insights

Our first step was to validate the idea with influencers. Through careful recruitment and engagement, we gathered feedback from a panel of five influencers. Additionally, we reached out to ten end users to gain insights into their buying habits and preferences.

Brand Workshop

Defining Personality and Visual Identity

Conducting a brand workshop, I facilitated discussions to establish the brand's personality and key attributes. We also refined the visual identity to ensure its resonance with the target audience.

Define

Planning Deliverables and MVP Definition

To plan our deliverables and refine the minimum viable product (MVP) and Version 1 (V1), we conducted a collaborative user story mapping session. This process enabled us to align our goals, prioritize features, and streamline the development process.

Ideation

Collaboration Ideation

Following the user story mapping session, I facilitated an engaging ideation session to harness the collective creativity of the team and generate innovative solutions to address the identified pain points and improve the user experience. The session involved cross-functional stakeholders, including designers, developers, and product managers. To create an open and collaborative environment, I employed various brainstorming techniques such as "Crazy Eights" and "Mind Mapping." Participants were encouraged to think outside the box and share their ideas freely. Through active facilitation, I ensured that all ideas were captured, discussed, and evaluated objectively. The session sparked lively discussions, fostering a sense of shared ownership and generating a wide range of concepts and solutions. By leveraging the diverse expertise and perspectives of the team, we were able to explore creative possibilities and identify promising directions for enhancing the user experience.

Design

Crafting Intuitive User Experience

Taking the lead in product design, I created an intuitive user experience and visually engaging interface. While the founders were eager to expedite the launch, I ensured the initial design was robust and user-centered.

Wireframing

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MVP Desgins

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Design System and Brand Guidelines

Ensuring Consistency

As part of the project, I developed a comprehensive design system and brand guidelines. This cohesive framework maintained consistency and empowered the team to iterate and scale the product efficiently.

Component Library

To streamline the component library I utilised existing resources in the form of Material 3 Libraries and applied new styling to it

Conclusion

Demonstrating Expertise in UX/UI Design

This project showcases my ability to transform an idea into a live product within a demanding timeline. By incorporating user-centered research, facilitating productive workshops, and designing an intuitive interface, I demonstrated my expertise in creating impactful user experiences. The comprehensive design system and brand guidelines I developed exemplify my commitment to cohesive and scalable design solutions.

Service NSW

Optimising the Account Experience for 5.5M NSW Residents

Case Study
Product Design

Joining the MyServiceNSW Account team during the re-platforming of the MySNSW Account portal, I took charge of the design process while my colleagues focused on urgent side projects. This case study highlights the steps taken to enhance the account experience for the 5.5 million residents of New South Wales (NSW) by addressing customer pain points and streamlining usability.

Employer

Sector

Government

My Role

Seniro Product Designer
Entire product design from research to conception, visualisation and testing

Time

6 months

Discovery

Unveiling Customer Issues

Upon joining the team, I delved into the detailed discovery process already conducted, uncovering critical issues associated with the account experience. These included navigation and information architecture challenges, confusion stemming from inaccurate labels and an agency-centric focus, and a lack of on-screen assistance hindering customer self-help.

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